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Lines Matching full:vertex

2898 		ProgramInterfaceDefinition::Shader*	vertex		= m_program->addShader(glu::SHADERTYPE_VERTEX, glu::GLSL_VERSION_310_ES);
2903 vertex->getDefaultBlock().variables.push_back(glu::VariableDeclaration(glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP),
2906 vertex->getDefaultBlock().variables.push_back(glu::VariableDeclaration(glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP),
4293 const char* stageName = (selectedStageBit == glu::SHADERTYPE_VERTEX) ? ("vertex")
4419 // vertex and fragment
4438 // separate vertex or fragment
5005 const char* stageName = (stageNdx == glu::SHADERTYPE_VERTEX) ? ("vertex")
5036 tcu::TestCaseGroup* const blockGroup = new TestCaseGroup(context, "vertex_fragment", "Vertex and fragment");