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Lines Matching full:progname

1171 	const GLuint		progName	= program.getProgramName();
1172 const GLint location = glGetUniformLocation(progName, uniformName.c_str());
1175 msg << "// Set program " << progName << "'s uniform '" << uniformName << "' to " << value;
1179 glProgramUniform1f(progName, location, value);
1184 glUseProgram(progName);
1298 GLuint progName = program->getProgramName();
1301 << "// Created monolithic shader program " << progName