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Lines Matching defs:m_format

567 	const TextureFormat&						getFormat					(void) const { return m_format; }
597 const TextureFormat m_format;
610 , m_format (format)
1104 , m_format (format)
1114 const TextureFormat m_format;
1124 const deUint32 internalFormatGL = glu::getInternalFormat(m_format);
1129 const float storeColorScale = isFormatTypeUnorm(m_format.type) ? 1.0f / (float)(maxImageDimension - 1)
1130 : isFormatTypeSnorm(m_format.type) ? 2.0f / (float)(maxImageDimension - 1)
1132 const float storeColorBias = isFormatTypeSnorm(m_format.type) ? -1.0f : 0.0f;
1154 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
1156 const string shaderImageTypeStr = getShaderImageType(m_format.type, shaderImageType);
1157 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type);
1158 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type);
1232 const int isIntegerFormat = isFormatTypeInteger(m_format.type);
1233 LayeredImage reference (m_textureType, m_format, imageSize.x(), imageSize.y(), imageSize.z());
1249 const bool compareOk = readTextureAndVerify(renderCtx, glLog, *texture, *textureBuf, m_textureType, m_format, imageSize, ImageLayerComparer(reference));
1583 , m_format (format)
1588 DE_ASSERT(m_format == TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32) ||
1589 m_format == TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32) ||
1590 (m_format == TextureFormat(TextureFormat::R, TextureFormat::FLOAT) && m_operation == ATOMIC_OPERATION_EXCHANGE));
1610 const TextureFormat m_format;
1917 const deUint32 internalFormatGL = glu::getInternalFormat(m_format);
1921 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type);
1922 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type);
1947 const LayeredImage imageData(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z());
2006 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2007 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType);
2067 if (readTextureAndVerify(renderCtx, glLog, textureToCheckGL, textureToCheckBufGL, m_imageType, m_format, textureToCheckSize, *verifier))
2089 , m_format (format)
2093 DE_ASSERT(m_format == TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32) ||
2094 m_format == TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32));
2111 const TextureFormat m_format;
2317 const deUint32 internalFormatGL = glu::getInternalFormat(m_format);
2321 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type);
2322 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type);
2349 const LayeredImage imageData(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z());
2402 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2403 m_format.type, m_imageType);
2471 if (readTextureAndVerify(renderCtx, glLog, textureToCheckGL, textureToCheckBufGL, m_imageType, m_format, relevantRegion, *verifier))
2494 , m_format (format)
2503 DE_ASSERT(m_format == TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32) ||
2504 m_format == TextureFormat(TextureFormat::R, TextureFormat::SIGNED_INT32) ||
2505 m_format == TextureFormat(TextureFormat::R, TextureFormat::FLOAT));
2519 const TextureFormat m_format;
2536 const deUint32 internalFormatGL = glu::getInternalFormat(m_format);
2540 const bool isUintFormat = isFormatTypeUnsignedInteger(m_format.type);
2541 const bool isIntFormat = isFormatTypeSignedInteger(m_format.type);
2584 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2585 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType);
2655 LayeredImage reference(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z());
2658 LayeredImage base(m_imageType, m_format, imageSize.x(), imageSize.y(), imageSize.z());
2681 if (readTextureAndVerify(renderCtx, glLog, *texture, *textureBuf, m_imageType, m_format, imageSize, ImageLayerComparer(reference)))
2737 , m_format (format)
2748 const TextureFormat m_format;
2759 const deUint32 internalFormatGL = glu::getInternalFormat(m_format);
2797 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format);
2798 const string shaderImageTypeStr = getShaderImageType(m_format.type, m_imageType);