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Lines Matching defs:depth

122 		int			depth;
130 , depth (0)
414 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
435 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
456 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
483 level.depth = 1;
507 level.depth = 1;
530 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
550 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
570 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1);
637 level.depth = (textureTypeHasDepth(target)) ? (6) : (1);
659 level.depth = (textureTypeHasDepth(target)) ? (6) : (1);
697 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1);
739 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
741 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
747 gl.glTexStorage3DMultisample(spec.bindTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, (spec.fixedSamplePos) ? (GL_TRUE) : (GL_FALSE));
749 gl.glTexStorage3D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth);
753 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
755 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
759 gl.glTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, transferFormat.format, transferFormat.dataType, DE_NULL);
773 DE_ASSERT(spec.levels[levelNdx].depth == 2);
777 gl.glCompressedTexImage3D(spec.bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNdx].height, spec.levels[levelNdx].depth, 0, sizeof(buffer), buffer);
1139 const int refValue = spec.levels[levelNdx].depth;
1363 // depth-stencil special cases
1670 FOR_EACH_VERIFIER(new TextureLevelDepthCase (m_context, ("depth" + verifierSuffix).c_str(), "Verify TEXTURE_DEPTH", textureTargets[targetNdx].target, verifier));