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Lines Matching full:m_target

76 	, m_target			(spec.target)
207 const char* vertexShaderTemplate = selectVertexShader(m_target);
208 const char* fragmentShaderTemplate = selectFragmentShader(m_target);
321 switch (m_target)
490 GLuint texture = createTexture(gl, m_target);
495 gl.bindTexture(m_target, texture);
496 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)");
498 setTextureState(gl, m_target, m_textureState);
502 setTextureState(gl, m_target, m_samplerState);
513 GLuint texture = createTexture(gl, m_target);
530 gl.bindTexture(m_target, texture);
531 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)");
533 setTextureState(gl, m_target, m_textureState);
587 , m_target (spec.target)
727 const char* vertexShaderTemplate = selectVertexShader(m_target);
728 const char* fragmentShaderTemplate = selectFragmentShader(m_target);
818 switch (m_target)
1033 GLuint texture1 = createTexture(gl, m_target, 0);
1034 GLuint texture2 = createTexture(gl, m_target, 1);
1042 gl.bindTexture(m_target, texture1);
1043 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1044 setTextureState(gl, m_target, m_textureState1);
1048 gl.bindTexture(m_target, texture2);
1049 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1050 setTextureState(gl, m_target, m_textureState2);
1058 gl.bindTexture(m_target, texture1);
1059 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1060 setTextureState(gl, m_target, m_samplerState);
1064 gl.bindTexture(m_target, texture2);
1065 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1066 setTextureState(gl, m_target, m_samplerState);
1075 GLuint texture1 = createTexture(gl, m_target, 0);
1076 GLuint texture2 = createTexture(gl, m_target, 1);
1095 gl.bindTexture(m_target, texture1);
1096 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1097 setTextureState(gl, m_target, m_textureState1);
1099 gl.bindTexture(m_target, texture2);
1100 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1101 setTextureState(gl, m_target, m_textureState2);
1105 gl.bindTexture(m_target, texture1);
1106 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)");
1110 gl.bindTexture(m_target, texture2);
1111 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)");
1127 gl.bindTexture(m_target, 0);
1128 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)");
1132 gl.bindTexture(m_target, 0);
1133 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)");