Lines Matching full:namelen
1183 int nameLen;
1187 gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_NAME_LENGTH, &nameLen);
1193 std::vector<char> nameBuf(nameLen > 0 ? nameLen : 1);
1240 glw::GLsizei nameLen = 0;
1244 gl.getActiveUniform(program, (deUint32)uniformNdx, (glw::GLsizei)nameBuf.size(), &nameLen, &size, &type, &nameBuf[0]);
1249 if (nameLen+1 != nameLengths[uniformNdx] ||