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Lines Matching refs:focusDistance

49     private float focusDistance = 50f;
79 material.setFloat("FocusDistance", focusDistance);
95 this.focusDistance = f;
97 material.setFloat("FocusDistance", focusDistance);
107 return focusDistance;
111 * Sets the range to either side of focusDistance where the
112 * objects go gradually out of focus. Less than focusDistance - focusRange
113 * and greater than focusDistance + focusRange, objects are maximally "blurred".