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Lines Matching refs:skeleton

70      * Skeleton object must contain corresponding data for the targets' weight buffers.

72 Skeleton skeleton;
90 * Creates a new animation control for the given skeleton.
94 * @param skeleton The skeleton to animate
96 public AnimControl(Skeleton skeleton) {
97 this.skeleton = skeleton;
117 if (skeleton != null) {
118 clone.skeleton = new Skeleton(skeleton);
133 * with the skeleton given in the constructor.
179 * in the skeleton.
221 * @return The skeleton of this <code>AnimControl</code>.
223 public Skeleton getSkeleton() {
224 return skeleton;
291 if (skeleton != null) {
292 skeleton.resetAndUpdate();
324 if (skeleton != null) {
325 skeleton.reset(); // reset skeleton to bind pose
334 if (skeleton != null) {
335 skeleton.updateWorldVectors();
350 oc.write(skeleton, "skeleton", null);
358 skeleton = (Skeleton) in.readSavable("skeleton", null);
372 skeletonControl = new SkeletonControl(targets, skeleton);