Home | History | Annotate | Download | only in bounding

Lines Matching refs:fWdU

651         final float[] fWdU = vars.fWdU;

657 fWdU[0] = ray.getDirection().dot(Vector3f.UNIT_X);
658 fAWdU[0] = FastMath.abs(fWdU[0]);
661 if (fADdU[0] > xExtent && fDdU[0] * fWdU[0] >= 0.0) {
666 fWdU[1] = ray.getDirection().dot(Vector3f.UNIT_Y);
667 fAWdU[1] = FastMath.abs(fWdU[1]);
670 if (fADdU[1] > yExtent && fDdU[1] * fWdU[1] >= 0.0) {
675 fWdU[2] = ray.getDirection().dot(Vector3f.UNIT_Z);
676 fAWdU[2] = FastMath.abs(fWdU[2]);
679 if (fADdU[2] > zExtent && fDdU[2] * fWdU[2] >= 0.0) {