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Lines Matching refs:m02

61     public float m00, m01, m02, m03;

80 public Matrix4f(float m00, float m01, float m02, float m03,
87 this.m02 = m02;
139 m02 = matrix.m02;
169 m02 = s.z;
187 // m02 = -direction.x;
235 matrix[2] = m02;
252 matrix[8] = m02;
290 return m02;
374 store[0] = m02;
422 m02 = column[0];
463 m02 = value;
537 m02 = matrix[0][2];
562 m02 = matrix.m02;
608 m02 = matrix[2];
625 m02 = matrix[8];
659 tmp = m02;
660 m02 = m20;
736 // fb.put(m02).put(m12).put(m22).put(m32);
739 // fb.put(m00).put(m01).put(m02).put(m03);
766 f[ 8] = m02;
777 f[ 2] = m02;
821 m02 = fb.get();
832 m02 = fb.get();
856 m01 = m02 = m03 = 0.0f;
885 m02 = (right + left) / (right - left);
941 m02 = fXZM + fYSin;
959 m02 *= scalar;
1025 + m02 * in2.m20
1029 + m02 * in2.m21
1031 temp02 = m00 * in2.m02
1033 + m02 * in2.m22
1037 + m02 * in2.m23
1048 temp12 = m10 * in2.m02
1065 temp22 = m20 * in2.m02
1082 temp32 = m30 * in2.m02
1093 store.m02 = temp02;
1153 store.x = m00 * vx + m01 * vy + m02 * vz + m03;
1192 store.x = m00 * vx + m01 * vy + m02 * vz + m03 * vw;
1235 store.z = m02 * vx + m12 * vy + m22 * vz + m32 * vw;
1257 store.x = m00 * vx + m01 * vy + m02 * vz;
1282 store.z = m02 * vx + m12 * vy + m22 * vz;
1300 store.x = m00 * vx + m01 * vy + m02 * vz + m03;
1328 store.z = m02 * vx + m12 * vy + m22 * vz + m32 * 1;
1355 float z = m02 * vec.x + m12 * vec.y + m22 * vec.z + m32 * vec.w;
1381 vec4f[0] = m00 * x + m01 * y + m02 * z + m03 * w;
1407 vec4f[2] = m02 * x + m12 * y + m22 * z + m32 * w;
1433 float fA1 = m00 * m12 - m02 * m10;
1435 float fA3 = m01 * m12 - m02 * m11;
1437 float fA5 = m02 * m13 - m03 * m12;
1454 store.m01 = -m01 * fB5 + m02 * fB4 - m03 * fB3;
1455 store.m11 = +m00 * fB5 - m02 * fB2 + m03 * fB1;
1457 store.m31 = +m00 * fB3 - m01 * fB1 + m02 * fB0;
1458 store.m02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1481 float fA1 = m00 * m12 - m02 * m10;
1483 float fA3 = m01 * m12 - m02 * m11;
1485 float fA5 = m02 * m13 - m03 * m12;
1502 float f01 = -m01 * fB5 + m02 * fB4 - m03 * fB3;
1503 float f11 = +m00 * fB5 - m02 * fB2 + m03 * fB1;
1505 float f31 = +m00 * fB3 - m01 * fB1 + m02 * fB0;
1517 m02 = f02;
1556 m02 = scale.z * rotMat.m02;
1587 float fA1 = m00 * m12 - m02 * m10;
1589 float fA3 = m01 * m12 - m02 * m11;
1591 float fA5 = m02 * m13 - m03 * m12;
1603 store.m01 = -m01 * fB5 + m02 * fB4 - m03 * fB3;
1604 store.m11 = +m00 * fB5 - m02 * fB2 + m03 * fB1;
1606 store.m31 = +m00 * fB3 - m01 * fB1 + m02 * fB0;
1607 store.m02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1626 float fA1 = m00 * m12 - m02 * m10;
1628 float fA3 = m01 * m12 - m02 * m11;
1630 float fA5 = m02 * m13 - m03 * m12;
1647 m00 = m01 = m02 = m03 = 0.0f;
1658 result.m02 = this.m02 + mat.m02;
1684 m02 += mat.m02;
1719 return new Matrix3f(m00, m01, m02, m10, m11, m12, m20, m21, m22);
1726 mat.m02 = m02;
1843 m02 = (cr * sp * cy + -sr * -sy);
1896 m02 = (float) (crsp * cy + sr * sy);
1988 vec.z = vx * m02 + vy * m12 + vz * m22;
1994 vec.x = vx * m00 + vy * m01 + vz * m02;
2018 result.append(m02);
2066 hash = 37 * hash + Float.floatToIntBits(m02);
2111 if (Float.compare(m02, comp.m02) != 0) {
2164 cap.write(m02, "m02", 0);
2184 m02 = cap.readFloat("m02", 0);
2204 return (m00 == 1 && m01 == 0 && m02 == 0 && m03 == 0)
2225 m02 *= scale.getZ();
2248 if (Math.abs(mat.m02) > 1e-4) {