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Lines Matching full:shadowcam

62     private Camera shadowCam;

79 shadowCam = new Camera(size, size);
133 return shadowCam;
162 shadowCam.setProjectionMatrix(null);
163 shadowCam.setParallelProjection(true);
164 // shadowCam.setFrustumPerspective(45, 1, 1, 20);
166 shadowCam.lookAtDirection(direction, Vector3f.UNIT_Y);
167 shadowCam.update();
168 shadowCam.setLocation(frustaCenter);
169 shadowCam.update();
170 shadowCam.updateViewProjection();
173 ShadowUtil.updateShadowCamera(occluders, receivers, shadowCam, points);
176 renderManager.setCamera(shadowCam, false);
181 viewPort.getQueue().renderShadowQueue(ShadowMode.Cast, renderManager, shadowCam, true);
198 postshadowMat.setMatrix4("LightViewProjectionMatrix", shadowCam.getViewProjectionMatrix());