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Lines Matching refs:sky

21  * be attached to the scene to display a sky image in the background.
28 * Creates a sky using the given texture (cubemap or spheremap).
31 * @param texture Texture to use for the sky
43 * @return A spatial representing the sky
50 * Creates a sky using the given texture (cubemap or spheremap).
53 * @param texture Texture to use for the sky
65 * @param sphereRadius If specified, this will be the sky sphere's radius.
67 * @return A spatial representing the sky
75 Geometry sky = new Geometry("Sky", sphereMesh);
76 sky.setQueueBucket(Bucket.Sky);
77 sky.setCullHint(Spatial.CullHint.Never);
78 sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
80 Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
92 sky.setMaterial(skyMat);
94 return sky;
148 Geometry sky = new Geometry("Sky", sphereMesh);
149 sky.setQueueBucket(Bucket.Sky);
150 sky.setCullHint(Spatial.CullHint.Never);
151 sky.setModelBound(new BoundingSphere(Float.POSITIVE_INFINITY, Vector3f.ZERO));
191 Material skyMat = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
194 sky.setMaterial(skyMat);
196 return sky;