Lines Matching full:spill
75 bool Dirty; // Register needs spill.
207 // Allocate a new stack object for this spill location...
282 // instruction, not on the spill.
315 DEBUG(dbgs() << "Inserting debug info due to spill:" << "\n" << *NewDV);
327 /// spillAll - Spill all dirty virtregs without killing them.
532 // Ignore the hint if we would have to spill a dirty register.
721 // we must spill and reallocate.
869 spill slot.
885 DEBUG(dbgs() << "Modifying debug info due to spill:"
1010 // Spill all virtregs before a call. This serves two purposes: 1. If an
1012 // registers in their spill slots, and 2. we don't have to wade through
1065 // Spill all physical registers holding virtual registers now.