Lines Matching full:spill
271 // spill + reload via ldc1
276 // The FP64A ABI (fp64 with nooddspreg) must also use a spill/reload sequence
280 // allocation so for now we use a spill/reload sequence for all
298 // We re-use the same spill slot each time so that the stack frame doesn't
323 // spill + reload via ldc1
328 // The FP64A ABI (fp64 with nooddspreg) must also use a spill/reload sequence
332 // allocation so for now we use a spill/reload sequence for all
352 // We re-use the same spill slot each time so that the stack frame doesn't
479 // Insert instructions that spill eh data registers.
580 // It's killed at the spill, unless the register is RA and return address
588 // Insert the spill to the stack frame.
604 // Make sure the second register scavenger spill slot can be accessed with one
621 // Create spill slots for eh data registers if function calls eh_return.
626 // Add an emergency spill slot if a pseudo was expanded.
628 // The spill slot should be half the size of the accumulator. If target is