Lines Matching full:spill
256 /// the spill instruction refers to an undefined register. This code needs
705 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
712 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
719 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
726 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
888 // For SVR4, don't emit a move for the CR spill slot if we haven't
894 // For 64-bit SVR4 when we have spilled CRs, the spill location
1090 // FIXME: On PPC32 SVR4, we must not spill before claiming the stackframe.
1213 // For 32-bit SVR4, allocate the nonvolatile CR spill slot iff the
1360 // Move general register save area spill slots down, taking into account
1368 // Move general register save area spill slots down, taking into account
1393 // Adjust the frame index of the CR spill slot.
1414 // Adjust the frame index of the VRSAVE spill slot.
1449 // We need to have a scavenger spill slot for spills if the frame size is
1451 // this slot is used for the necessary emergency spill. Also, we need the
1511 // Add the callee-saved register as live-in; it's killed at the spill.
1519 // Insert the spill to the stack frame.
1523 // The actual spill will happen at the start of the prologue.
1645 // order of spill.
1663 // The spill slot is associated only with CR2, which is the