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Lines Matching full:vertex

139 	- Faster vertex transformation
213 - vertex array extension
365 - faster vertex transformation, clip testing, lighting
451 - added Intel X86 assembly language vertex transformation code
564 - interleaved vertex array texture coordinates were broken
592 - newly optimized vertex transformation code
670 - several vertex array bug fixes
772 - fixed random color problem in vertex fog code
808 - using fog could result in random vertex alpha values
818 - fixed a memory corruption bug in vertex buffer reset code
918 - fixed start index bug in compiled vertex arrays (Keith)
922 - provoking vertex of flat-shaded, color-index triangles was wrong
924 - glTexParameter didn't flush the vertex buffer (Ray Tice)
1070 - fixed missing triangle bug when running vertex programs
1109 - NV vertex program EXP instruction was broken
1113 - NV vertex program ARL-relative fetches didn't work
1165 - less memory used for display lists and vertex buffers
1201 - fixed vertex/fragment program debug problem (bug 873011)
1223 - two-sided lighting and vertex program didn't work (bug 887330)
1224 - stores to program parameter registers in vertex state programs
1228 - generic vertex attribute arrays didn't work in display lists
1229 - vertex buffer objects' default usage and access fields were wrong
1247 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1258 - glArrayElement in display lists didn't handle generic vertex attribs
1265 - GL_DOUBLE-valued vertex arrays were broken in some cases
1274 - vertex program state references were broken
1289 - we weren't reseting the vertex/fragment program error state
1294 - fixed potential ref count bugs in VBOs and vertex/fragment programs
1324 - x86_64 vertex transformation code (Mikko T.)
1367 - negative relative addressing in vertex programs was broken
1368 - update/fix SPARC assembly code for vertex transformation
1412 - redefining a vertex program string didn't take effect in TNL module
1413 - fixed occasional segfault upon vertex/fragment parsing error
1414 - vertex program LIT instruction didn't handle 0^0=1 correctly
1485 vertex attributes.
1500 - fixed indirect rendering vertex array crashes (bug 6863)
1508 - using evaluators with vertex programs caused crashes (bug 7564)