Home | History | Annotate | Download | only in docs

Lines Matching full:channels

35 <h2>Deep color channels</h2>
38 For some applications 8-bit color channels don't have sufficient
40 OSMesa supports 16-bit and 32-bit color channels through the OSMesa interface.
41 When using 16-bit channels, channels are GLushorts and RGBA pixels occupy
43 When using 32-bit channels, channels are GLfloats and RGBA pixels occupy
49 one of 8, 16 or 32-bit channels.
50 With Mesa 6.5.1, Mesa can be compiled for either 8, 16 or 32-bit channels
51 and render into any of the smaller size channels.
52 For example, if Mesa's compiled for 32-bit channels, you can also render