Lines Matching full:coordinate
41 <li>Texture coordinate generation</li>
150 specify the texture coordinate for subsequent vertices. Texture
230 <h1>3. Coordinate Transformation</h1>
234 the viewport. The following coordinate transformation commands are
351 A coordinate transformed to window coordinates is hereafter known as (x<sub>w</sub>,
362 Clipping occurs in <span style="font-style: italic;">clip coordinate
384 4-component coordinate (x, y, 0, 1). The coordinate is processed
386 matrix and mapped to the viewport. The resulting window coordinate
387 is stored as the current raster position. The coordinate is
389 coordinate is clipped, then the current raster position becomes invalid
397 The current raster texture coordinate is updated (copied) from the
398 current texture coordinate (as specified by <span
417 <div style="margin-left: 40px;">Automatic texture coordinate generation
456 fragment is a tuple which consists of a window coordinate, colors and
464 style="font-weight: bold;">glEnd</span>. The window coordinate (x<sub>w</sub>,
466 The truncated coordinate with its associated color and texture
467 coordinate is sent as a single fragment to the per-fragment processing
825 There are four elements to texture mapping: texture coordinate
1042 coordinate for each fragment. The fragment texture coordinates are
1074 During texture coordinate interpolation a <span
1099 GL_NEAREST samples the texel nearest the texture coordinate in the
1102 GL_LINEAR samples the four texels around the texture coordinate in the
1107 coordinate in the level N texture image. N is the level of detail
1118 coordinate in the level N texture image. The four texels are
1124 coordinate in the level N texture image and four texels around the
1125 texture coordinate in the level N+1 texture image. The eight
1143 GL_NEAREST samples the texel nearest the texture coordinate in the
1146 GL_LINEAR samples the four texels around the texture coordinate in the
2086 style="font-style: italic;">y</span> specify the coordinate of the