Lines Matching full:coordinates
111 or three floating point coordinates, or a pointer to an array of two or
112 three floating point coordinates. Vertices are actually 4-element
113 homogeneous coordinates. The fourth component, unspecified by the
122 specify colors and texture coordinates for each vertex:<br>
151 coordinates are actually four-component coordinates: (s, t, r, q).
232 Vertex coordinates are transformed by the current modelview and
233 projection matrices then mapped to window coordinates as specified by
342 specifies the mapping of coordinates from normalized device coordinates
343 to window coordinates. The <span style="font-style: italic;">x</span>
351 A coordinate transformed to window coordinates is hereafter known as (x<sub>w</sub>,
363 space - </span>the coordinates produced after applying the projection
394 current raster color and current raster texture coordinates. The
453 example, given the two coordinates for the end-points of a line segment,
457 texture coordinates. The fragments produced by rasterization are
578 counter-clockwise order (in window coordinates). Figures 2.4 and
1036 <h2>5.2 Texture Coordinates</h2>
1037 Texture coordinates control the mapping from local polygon space to
1038 texture image space. Texture coordinates are set for each vertex
1041 coordinates are interpolated across the primitive to produce a texture
1042 coordinate for each fragment. The fragment texture coordinates are
1045 Texture coordinates are normally in the range [0, 1]. Values
1062 For GL_CLAMP_TO_EDGE, texture coordinates are effectively clamped to
1065 For GL_REPEAT, the integer part of texture coordinates is ignored; only
1066 the fractional part of the texture coordinates is used. This
1070 coordinates to extract
1108 and is computed by the partial derivatives of the texture coordinates
1109 with respect to the window coordinates.<br>
1112 coordinates in the level N and N+1 texture images. The two texels
1115 texture coordinates with respect to the window coordinates.<br>
1121 coordinates with respect to the window coordinates.<br>
1128 texture coordinates with respect to the window coordinates.<br>
2491 coordinates (s, t, r, q).<br>
2518 <td style="vertical-align: top;">Current texture coordinates (s,