Lines Matching full:vertex
40 <li>Vertex arrays</li>
103 GL_TRIANGLE_FAN - a sequence of triangles all sharing a common vertex<br>
118 <h2>2.2 Other Per-vertex Commands<br>
122 specify colors and texture coordinates for each vertex:<br>
169 <div style="margin-left: 40px;">Per-Vertex commands:<br>
200 Vertex array commands:<br>
231 <h2>3.1 Vertex Transformation</h2>
232 Vertex coordinates are transformed by the current modelview and
385 like a vertex; it is transformed by the modelview matrix, the projection
388 clipped-tested against the frustum like a vertex. If the
402 The following commands related to vertex transformation are not
647 GL_FLAT then vertex colors are not interpolated. The color used
649 vertex used to specify each primitive. For polygons, the color of
650 the first vertex specifies the color for the entire polygon. If <span
651 style="font-style: italic;">mode</span> is GL_SMOOTH then vertex colors
1038 texture image space. Texture coordinates are set for each vertex
1040 During line and polygon rasterization the vertex's texture
2279 Then, for each of the primitive's vertices, the vertex Z value is
2281 is updated if the vertex's Z value is less than the minimum Z value.
2282 The maximum Z value is updated if the vertex's Z value is greater
3401 <h2>A.1 Vertex Arrays</h2>
3402 Should vertex arrays be supported? Is there a performance