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Lines Matching full:vertex

187 <li>Faster vertex transformation
279 <li>vertex array extension
461 <li>faster vertex transformation, clip testing, lighting
559 <li>added Intel X86 assembly language vertex transformation code
686 <li>interleaved vertex array texture coordinates were broken
720 <li>newly optimized vertex transformation code
818 <li>several vertex array bug fixes
936 <li>fixed random color problem in vertex fog code
982 <li>using fog could result in random vertex alpha values
992 <li>fixed a memory corruption bug in vertex buffer reset code
1108 <li>fixed start index bug in compiled vertex arrays (Keith)
1112 <li>provoking vertex of flat-shaded, color-index triangles was wrong
1114 <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1290 <li>fixed missing triangle bug when running vertex programs
1331 <li>NV vertex program EXP instruction was broken
1335 <li>NV vertex program ARL-relative fetches didn't work
1395 <li>less memory used for display lists and vertex buffers
1437 <li>fixed vertex/fragment program debug problem (bug 873011)
1463 <li>two-sided lighting and vertex program didn't work (bug 887330)
1464 <li>stores to program parameter registers in vertex state programs
1468 <li>generic vertex attribute arrays didn't work in display lists
1469 <li>vertex buffer objects' default usage and access fields were wrong
1489 allocation, vertex/fragment programs, BlendEquationSeparate, etc.
1504 <li>glArrayElement in display lists didn't handle generic vertex attribs
1511 <li>GL_DOUBLE-valued vertex arrays were broken in some cases
1520 <li>vertex program state references were broken
1541 <li>we weren't reseting the vertex/fragment program error state
1546 <li>fixed potential ref count bugs in VBOs and vertex/fragment programs
1582 <li>x86_64 vertex transformation code (Mikko T.)
1637 <li>negative relative addressing in vertex programs was broken
1638 <li>update/fix SPARC assembly code for vertex transformation