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Lines Matching full:shader

382       assert(0 && "invalid shader type in draw_set_mapped_constant_buffer");
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
500 * If a geometry shader is present, return its info, else the vertex shader's
520 * to track the current vertex/geometry shader.
556 * Return total number of the shader outputs. This function is similar to
561 * If geometry shader is present, its output will be returned,
562 * if not vertex shader is used.
584 uint shader,
588 if (shader == PIPE_SHADER_VERTEX) {
592 debug_assert(shader == PIPE_SHADER_GEOMETRY);
649 * shader, if present. If no geometry shader, return the number of
650 * outputs from the vertex shader.
663 * Return the index of the shader output which will contain the
676 * Return the index of the shader output which will contain the
824 draw_get_shader_param_no_llvm(unsigned shader, enum pipe_shader_cap param)
826 switch(shader) {
840 draw_get_shader_param(unsigned shader, enum pipe_shader_cap param)
845 switch(shader) {
855 return draw_get_shader_param_no_llvm(shader, param);