Lines Matching full:vertex
213 * values between vertex shading and rasterization. It will vary
349 * Tell drawing context where to find mapped vertex buffers.
454 * Allocate an extra vertex/geometry shader vertex attribute, if it doesn't
489 * Remove all extra vertex attributes that were allocated with
500 * If a geometry shader is present, return its info, else the vertex shader's
516 * Ask the draw module for the location/slot of the given vertex attribute in
517 * a post-transformed vertex.
520 * to track the current vertex/geometry shader.
543 /* Search the extra vertex attributes */
558 * vertex/geometry output attributes that may be filled in by some draw
562 * if not vertex shader is used.
578 * Provide TGSI sampler objects for vertex/geometry shaders that use
609 * Tell the draw module where vertex indexes/elements are located, and
650 * outputs from the vertex shader.
664 * vertex position.
677 * vertex position.