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Lines Matching full:vertex

375  * Create LLVM-generated code for a vertex shader.
600 /* Unaligned store due to the vertex header */
630 /* store vertex header for each of the n vertices */
638 /* initialize vertex id:16 = 0xffff, have_clipdist:1 = 0, edgeflag:1 = 1 */
729 * Stores original vertex positions in clip coordinates
1222 * a few of the 4 vertex fetches will be out of bounds */
1290 /* store clipmask in vertex header,
1324 * number of vertex elements - ie the number of shader inputs.