Lines Matching full:vertex
70 * Basic vertex info.
163 * bound vertex buffers. Regardless of any other consideration,
164 * all vertex lookups need to be clamped to 0..max_index to
172 /* user-space vertex data, buffers */
174 /** vertex element/index buffer (ex: glDrawElements) */
183 /** vertex arrays */
186 /** constant buffers (for vertex/geometry shader) */
236 /** Vertex shader state */
286 /** Stream output (vertex feedback) state */
297 /* If a prim stage introduces new vertex attributes, they'll be stored here
314 * we only handle vertex and geometry shaders in the draw module, but
364 * Vertex shader code:
406 * Vertex processing (was passthrough) code: