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20 The Windows Driver Kit contains the actual headers, as well as shader bytecode documentation.
30 d3d{10,11}TokenizedProgramFormat.hpp contains the shader bytecode definitions: this is not available on MSDN.
31 d3d9types.h contains DX9 shader bytecode, and DX9 types
42 CS = compute shader: OpenCL-like shader
43 DS = domain shader: tessellation evaluation shader
44 HS = hull shader: tessellation control shader
48 PS = pixel shader: fragment shader
51 Shader resource (view): sampler view
74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them
306 - Gallium does not support shader interfaces
344 - Gallium does not support shader interfaces
427 - Gallium does not support geometry shader selection of texture array image / 3D texture zslice
432 - Gallium lacks support for multiple geometry-shader-selectable scissor rectangles D3D11 has
442 - Gallium lacks support for multiple geometry-shader-selectable viewports D3D11 has
459 - Gallium does not support shader interfaces