Lines Matching full:vertex
46 Input layout: vertex elements
74 + Gallium supports fixed function user clip planes, D3D10/D3D11 only support using the vertex shader for them
172 ! D3D11 allows sparse vertex elements (via InputRegister); in Gallium they must be specified sequentially
204 + Gallium, like OpenGL, supports provoking vertex convention
331 - Gallium only allows setting all vertex buffers at once, while D3D11 supports setting a subset
336 * may want to split into fragment/vertex-specific versions
370 # used to do vertex processing on the GPU on Intel G45 chipsets when it is faster this way (see www.intel.com/Assets/PDF/whitepaper/322931.pdf)
372 - Gallium does not support vertex pipeline bypass anymore
402 * D3D separates vertex/index buffers from constant buffers
438 # used to do vertex processing on the GPU on Intel G45 chipsets when it is faster this way (see www.intel.com/Assets/PDF/whitepaper/322931.pdf)
439 - Gallium does not support vertex pipeline bypass anymore
451 * may want to split into fragment/vertex-specific versions