Lines Matching full:vertex
28 vertex and geometry samplers. Note that sampler states are set en masse.
34 * :ref:`Shader`: These are create, bind and destroy methods for vertex,
36 * :ref:`Vertex Elements`: ``*_vertex_elements_state``
111 * ``set_vertex_sampler_views`` binds an array of sampler views to vertex
161 produced by the vertex pipeline to buffers. This is done after the geometry
162 shader or vertex shader if no geometry shader is present.
179 the vertex count. The vertex count is derived from the internal offset
193 NOTE: The currently-bound vertex or geometry shader must be compiled with
238 If there is an index buffer bound, and ``indexed`` field is true, all vertex
248 performance due to unreferenced vertex buffers being unnecessarily DMA'ed or
255 ``index_bias`` is a value added to every vertex index after lookup and before
256 fetching vertex attributes.
267 If a given vertex element has ``instance_divisor`` set to 0, it is said
268 it contains per-vertex data and effective vertex attribute address needs
273 If a given vertex element has ``instance_divisor`` set to non-zero,
274 it is said it contains per-instance data and effective vertex attribute
279 In the above formulas, ``src_offset`` is taken from the given vertex element
280 and ``stride`` is taken from a vertex buffer associated with the given
281 vertex element.
283 The calculated attribAddr is used as an offset into the vertex buffer to
286 The value of ``instanceID`` can be read in a vertex shader through a system
361 Number of vertices read from vertex buffers.
362 Number of primitives read from vertex buffers.
363 Number of vertex shader threads launched.