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Lines Matching full:shader

37 * ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
52 * ``PIPE_CAP_SM3``: Whether the vertex shader and fragment shader support equivalent
53 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
57 the vertex and fragment shader, inclusive.
80 written from a fragment shader.
82 in the vertex shader.
93 outputting unclamped vertex colors from a vertex shader. If unsupported,
96 clamping vertex colors when they come out of a vertex shader, as specified
102 shader.
161 These are per-shader-stage capabitity queries. Different shader stages may
172 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
173 only permit binding one constant buffer per shader, and the shaders will
177 constant buffers bound to shader stages. The CONST register file can
269 or vertex shader.
272 * ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
283 bound to the graphics pipeline as a shader resource.
285 bound to the compute program as a shader resource.
371 Modern APIs allow using buffers as shader resources.