Lines Matching full:coordinate
664 .. opcode:: X2D - 2D Coordinate Transformation
1431 starting with the (u,v) texture coordinate delta at the
1840 space coordinate system. After clipping, the X, Y and Z components of the
1848 coordinate origin convention (see TGSI_PROPERTY_FS_COORD_ORIGIN).
1849 The Z coordinate ranges from 0 to 1 to represent depth from the front
1888 a fog coordinate in the form (F, 0, 0, 1). Typically, the fragment
1889 shader will use the fog coordinate to compute a fog blend factor which
1893 the driver will ensure that the coordinate is in this format when used
2007 performed either: the value of the provided X coordinate will be
2024 Specifies the fragment shader TGSI_SEMANTIC_POSITION coordinate origin.