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Lines Matching refs:u_minify

496    float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level);
600 if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
601 y < 0 || y >= (int) u_minify(texture->height0, level)) {
693 if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
694 y < 0 || y >= (int) u_minify(texture->height0, level) ||
695 z < 0 || z >= (int) u_minify(texture->depth0, level)) {
712 if (x < 0 || x >= (int) u_minify(texture->width0, level)) {
732 if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
733 y < 0 || y >= (int) u_minify(texture->height0, level)) {
943 width = u_minify(texture->width0, level);
980 width = u_minify(texture->width0, level);
1018 width = u_minify(texture->width0, level);
1019 height = u_minify(texture->height0, level);
1058 width = u_minify(texture->width0, level);
1059 height = u_minify(texture->height0, level);
1107 width = u_minify(texture->width0, level);
1108 height = u_minify(texture->height0, level);
1147 width = u_minify(texture->width0, level);
1148 height = u_minify(texture->height0, level);
1149 depth = u_minify(texture->depth0, level);
1187 width = u_minify(texture->width0, level);
1224 width = u_minify(texture->width0, level);
1262 width = u_minify(texture->width0, level);
1263 height = u_minify(texture->height0, level);
1306 width = u_minify(texture->width0, level);
1307 height = u_minify(texture->height0, level);
1351 width = u_minify(texture->width0, level);
1352 height = u_minify(texture->height0, level);
1396 width = u_minify(texture->width0, level);
1397 height = u_minify(texture->height0, level);
1398 depth = u_minify(texture->depth0, level);
1645 int width = u_minify(texture->width0, level0);
1646 int height = u_minify(texture->height0, level0);
1828 float s_to_u = u_minify(texture->width0, samp->view->u.tex.first_level);
1829 float t_to_v = u_minify(texture->height0, samp->view->u.tex.first_level);
2500 dims[0] = u_minify(texture->width0, level);
2515 dims[1] = u_minify(texture->height0, level);
2518 dims[1] = u_minify(texture->height0, level);
2519 dims[2] = u_minify(texture->depth0, level);
2554 width = u_minify(texture->width0, addr.bits.level);
2555 height = u_minify(texture->height0, addr.bits.level);
2556 depth = u_minify(texture->depth0, addr.bits.level);