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Lines Matching full:shader

161  * Use the shader info to generate a bitmask indicating which generic
162 * inputs are used by the shader. A set bit indicates that GENERIC[i]
218 * the fragment shader doesn't use that VS output. Just allocate
251 /* Parse TGSI shader and translate to SVGA/DX9 serialized
254 * In this function SVGA shader is emitted to an in-memory buffer that
259 svga_tgsi_translate( const struct svga_shader *shader,
278 tgsi_scan_shader( shader->tokens, &emit.info);
305 if (!svga_shader_emit_instructions( &emit, shader->tokens )) {
314 result->shader = shader;
323 debug_printf( "Shader %u below\n", shader->id );
324 tgsi_dump( shader->tokens, 0 );
326 debug_printf( "Shader %u compiled below\n", shader->id );