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66        * shader callee will point to an ir_function_signature in the original
67 * shader. In this case the function signature MUST NOT BE MODIFIED.
68 * Doing so will modify the original shader. This may prevent that
69 * shader from being linkable in other programs.
76 * final linked shader. If it does, use it as the target of the call.
100 /* Find the prototype information in the linked shader. Generate any
180 * variable in the shader's symbol table. If the variable is not
182 * shader.
187 * it to the linked shader.
195 * maximal access to it in *any* shader. Because of this, we
217 * Shader program being linked
230 * Final linked shader
233 * linked shader that are accessed by the function. It is also used to add
234 * global variables from the shader where the function originated.