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Lines Matching refs:texUnit

243       struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
245 if (texUnit->_ReallyEnabled)
255 if (texUnit->TexGenEnabled) {
259 translate_texgen( texUnit->TexGenEnabled & (1<<0),
260 texUnit->GenS.Mode );
262 translate_texgen( texUnit->TexGenEnabled & (1<<1),
263 texUnit->GenT.Mode );
265 translate_texgen( texUnit->TexGenEnabled & (1<<2),
266 texUnit->GenR.Mode );
268 translate_texgen( texUnit->TexGenEnabled & (1<<3),
269 texUnit->GenQ.Mode );