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Lines Matching refs:Shaders

1753  * Per-output info vertex shaders for transform feedback.
2057 * programs, user-defined vertex programs and GLSL vertex shaders).
2111 * programs, user-defined fragment programs and GLSL fragment shaders).
2221 * The offsets of the variables are assigned only for shaders in a program's
2230 /** Shaders containing built-in functions that are used for linking. */
2282 * Basically a linked collection of vertex and fragment shaders.
2302 GLuint NumShaders; /**< number of attached shaders */
2303 struct gl_shader **Shaders; /**< List of attached the shaders */
2403 * Per-stage shaders resulting from the first stage of linking.
2405 * Set of linked shaders for this program. The array is accessed using the
2413 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
2414 #define GLSL_LOG 0x2 /**< Write shaders to files */
2418 #define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
2419 #define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
2425 * Context state for GLSL vertex/fragment shaders.
2454 * Compiler options for a single GLSL shaders type
2740 * Limits for vertex, geometry and fragment programs/shaders.
2765 /* For shaders */
2841 /** Number of varying vectors between vertex and fragment shaders */