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Lines Matching refs:SUB_PIXEL_BITS

70  * GLfixed and the value of SUB_PIXEL_BITS has a direct bearing on the
73 * If SUB_PIXEL_BITS=4 then we'll snap the vertices to the nearest
90 * SUB_PIXEL_BITS.
139 const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */