Lines Matching full:shader
87 * Barriers for blending. When a shader reads the dst directly, an Xfer barrier is sometimes
91 kTexture_GrXferBarrierType, //<! Required when a shader reads and renders to the same texture.
97 * color. It does this by emitting fragment shader code and controlling the fixed-function blend
98 * state. The inputs to its shader code are the final computed src color and fractional pixel
99 * coverage. The GrXferProcessor's shader code writes the fragment shader output color that goes
101 * seconday fragment shader output color. When allowed by the backend API, the GrXferProcessor may
207 * shader. If the returned texture is NULL then the XP is either not reading the dst or we have
213 * Returns the offset into the DstCopyTexture to use when reading it in the shader. This value
237 generate the same shader code. To test for identical code generation use getGLProcessorKey*/
380 * shader.