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Lines Matching defs:SkBlitter

8 #include "SkBlitter.h"
24 SkBlitter::~SkBlitter() {}
26 bool SkBlitter::isNullBlitter() const { return false; }
28 bool SkBlitter::resetShaderContext(const SkShader::ContextRec&) {
32 SkShader::Context* SkBlitter::getShaderContext() const {
36 const SkBitmap* SkBlitter::justAnOpaqueColor(uint32_t* value) {
40 void SkBlitter::blitH(int x, int y, int width) {
44 void SkBlitter::blitAntiH(int x, int y, const SkAlpha antialias[],
49 void SkBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
63 void SkBlitter::blitRect(int x, int y, int width, int height) {
73 void SkBlitter::blitAntiRect(int x, int y, int width, int height,
85 static inline void bits_to_runs(SkBlitter* blitter, int x, int y,
121 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
199 void SkBlitter::blitMaskRegion(const SkMask& mask, const SkRegion& clip) {
213 void SkBlitter::blitRectRegion(const SkIRect& rect, const SkRegion& clip) {
223 void SkBlitter::blitRegion(const SkRegion& clip) {
535 SkBlitter* blitter = fBlitter;
549 SkBlitter* SkBlitterClipper::apply(SkBlitter* blitter, const SkRegion* clip,
733 class Sk3DBlitter : public SkBlitter {
735 Sk3DBlitter(SkBlitter* proxy, SkShader::Context* shaderContext)
773 SkBlitter* fProxy;
781 SkBlitter* SkBlitter::Choose(const SkBitmap& device,
884 SkBlitter* blitter = NULL;
922 SkBlitter* innerBlitter = blitter;