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Lines Matching refs:fS

584      * below. It adds a vec3f uniform visible in the FS that represents the constant light color.
591 * the light. The expression will be used in the FS. emitLightColor writes an expression into
592 * the FS that is the color of the light. Either function may add functions and/or uniforms to
593 * the FS. The default of emitLightColor appends the name of the constant light color uniform
843 fS = target - location;
844 fS.normalize();
883 SkScalar cosAngle = -surfaceToLight.dot(fS);
910 const SkPoint3& s() const { return fS; }
919 fS = readPoint3(buffer);
941 fS(s)
951 writePoint3(fS, buffer);
978 SkPoint3 fS;