Lines Matching full:turbulence
207 // When stitching tiled turbulence, the frequencies must be adjusted
401 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
884 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
900 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>();
902 uint32_t key = turbulence.numOctaves();
906 switch (turbulence.type()) {
918 if (turbulence.stitchTiles()) {
928 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>();
930 const SkVector& baseFrequency = turbulence.baseFrequency();
932 pdman.set1f(fAlphaUni, SkIntToScalar(turbulence.alpha()) / 255);
934 if (turbulence.stitchTiles()) {
935 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
1018 str->append("\"turbulence\"");