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Lines Matching defs:radius1

192     SkScalar radius1 = random->nextUScalar1();
205 radius2 = radius1 + diffLen;
212 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
481 SkScalar radius1 = 0.f;
498 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
700 SkScalar radius1 = 0.f;
712 } while (radius1 == radius2 && center1 == center2);
719 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
956 SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
965 radius2 = radius1 + diffLen + increase;
967 } while (radius1 == radius2 && center1 == center2);
974 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,
1195 SkScalar radius1 = random->nextUScalar1() + 0.0001f; // make sure radius1 != 0
1207 radius2 = radius1 + random->nextRangeF(0.f, diffLen);
1214 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateTwoPointConical(center1, radius1,