Lines Matching full:shaderid
29 GrGLuint shaderId;
30 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
31 if (0 == shaderId) {
39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths));
54 GR_GL_CALL(gli, CompileShader(shaderId));
63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
73 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, &length, (char*)log.get()));
78 GR_GL_CALL(gli, DeleteShader(shaderId));
92 GR_GL_CALL(gli, AttachShader(programId, shaderId));
94 return shaderId;