Lines Matching full:compressed
17 // alpha. This becomes problematic when using compressed texture blitters, since
19 // to update the compressed encoding of a block by resetting the proper parameters
36 // be used as an compressed alpha texture. We compute this buffer by
54 // // The function used to update an already compressed block. This will
153 // requires a write to the compressed buffer
155 // on the alpha value. This requires a read and write of the compressed
293 // to the compressed buffer as necessary. Whether or not the blocks
301 // of the compressed texture blocks that it touches. Hence, two separate calls
376 * Compressed texture blitters only really work correctly if they get
412 // The compressed buffer that we're blitting into. It is assumed that the buffer
413 // is large enough to store a compressed image of size fWidth*fHeight.
452 // The following function writes the buffered runs to compressed blocks.
482 // The following logic walks BlockDim rows at a time and outputs compressed