Lines Matching defs:bitmap
42 SkBitmap bitmap;
43 bitmap.installPixels(SkImageInfo::MakeN32Premul(1, 1), &pixel, 4);
44 SkCanvas canvas(bitmap);
102 // Tests below depend on this bitmap being recognized as opaque
540 // stored bitmap + drawBitmap command
557 // Verify that caching works for avoiding multiple copies of the same bitmap
584 // only one bitmap should have been freed.
619 // This test covers a code path that inserts bitmaps into the bitmap heap through the
620 // flattening of SkBitmapProcShaders. The refcount in the bitmap heap is maintained through
640 // the bitmap heap slots fill up. In the second pass memory allocation should be
641 // stable as bitmap heap slots get recycled.