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Lines Matching refs:function

34   create: function() {
35 return function() {
42 Object.extend = function(destination, source) {
84 initialize : function(r, g, b) {
94 add : function(c1, c2){
104 addScalar: function(c1, s){
116 subtract: function(c1, c2){
126 multiply : function(c1, c2) {
136 multiplyScalar : function(c1, f) {
146 divideFactor : function(c1, f) {
156 limit: function(){
162 distance : function(color) {
167 blend: function(c1, c2, w){
176 brightness : function() {
183 toString : function () {
202 initialize : function(pos, color, intensity) {
208 toString : function () {
223 initialize : function(x, y, z) {
229 copy: function(vector){
235 normalize : function() {
240 magnitude : function() {
244 cross : function(w) {
251 dot : function(w) {
255 add : function(v, w) {
259 subtract : function(v, w) {
264 multiplyVector : function(v, w) {
268 multiplyScalar : function(v, w) {
272 toString : function () {
285 initialize : function(pos, dir) {
290 toString : function () {
306 initialize : function() {
332 initialize : function() {
336 getColor: function(u, v){
340 wrapUp: function(t){
347 toString : function () {
359 initialize : function(color, reflection, refraction, transparency, gloss) {
367 getColor: function(u, v){
371 toString : function () {
388 initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
398 getColor: function(u, v){
407 toString : function () {
420 initialize : function(pos, radius, material) {
426 intersect: function(ray){
458 toString : function () {
472 initialize : function(pos, d, material) {
478 intersect: function(ray){
512 toString : function () {
531 initialize : function() {
535 toString : function () {
552 initialize : function(pos, lookAt, up) {
560 getRay: function(vx, vy){
579 toString : function () {
593 initialize : function(color, ambience) {
607 initialize: function(options){
626 setPixel: function(x, y, color){
642 renderScene: function(scene, canvas){
671 getPixelColor: function(ray, scene){
680 testIntersection: function(ray, scene, exclude){
700 getReflectionRay: function(P,N,V){
709 rayTrace: function(info, ray, scene, depth){
811 function renderScene(){