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Lines Matching defs:command

2728   // here, if it's only a debug command -- they will be processed later.
2735 CommandMessage command = event_command_queue_.Get();
2740 command.client_data());
2742 command.Dispose();
2815 // The debug command interrupt flag might have been set when the command was
2854 // Wait for new command in the queue.
2857 // Get the command from the queue.
2858 CommandMessage command = command_queue_.Get();
2860 "Got request from command queue, in interactive loop.");
2862 // Delete command text and user data.
2863 command.Dispose();
2868 const_cast<const uc16*>(command.text().start()),
2869 command.text().length());
2909 event, running, exec_state, event_data, answer, command.client_data());
2911 command.Dispose();
2914 // running state (through a continue command) or auto continue is active
2946 // Send an empty command to the debugger if in a break to make JavaScript
2975 // Puts a command coming from the public API on the queue. Creates
2976 // a copy of the command string managed by the debugger. Up to this
2977 // point, the command data was managed by the API client. Called
2979 void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
2983 Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2984 command.length()),
2986 isolate_->logger()->DebugTag("Put command on command_queue.");
2990 // Set the debug command break flag to have the command processed.
2999 // Set the debug command break flag to have the command processed.
3068 // a debug command break.
3300 CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
3302 return CommandMessage(command.Clone(), data);