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Lines Matching refs:Overlay

33  * Overlay "filter".  This sits between the virtual display and the video
38 class Overlay : public GLConsumer::FrameAvailableListener, Thread {
40 Overlay() : Thread(false),
51 // Creates a thread that performs the overlay. Pass in the surface that
70 Overlay(const Overlay&);
71 Overlay& operator=(const Overlay&);
74 virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); }
86 // One-time setup (essentially object construction on the overlay thread).
110 // Overlay thread state. States advance from left to right; object may
114 // Event notification. Overlay thread sleeps on this until a frame