Home | History | Annotate | Download | only in hardware

Lines Matching refs:prevR

1319      *  (prevR) computes the intrinsic rotation around the z, x, and y axes which
1320 * transforms prevR to R.
1342 * @param prevR previous rotation matrix
1347 public static void getAngleChange( float[] angleChange, float[] R, float[] prevR) {
1374 if(prevR.length == 9) {
1375 pri0 = prevR[0];
1376 pri1 = prevR[1];
1377 pri2 = prevR[2];
1378 pri3 = prevR[3];
1379 pri4 = prevR[4];
1380 pri5 = prevR[5];
1381 pri6 = prevR[6];
1382 pri7 = prevR[7];
1383 pri8 = prevR[8];
1384 } else if(prevR.length == 16) {
1385 pri0 = prevR[0];
1386 pri1 = prevR[1];
1387 pri2 = prevR[2];
1388 pri3 = prevR[4];
1389 pri4 = prevR[5];
1390 pri5 = prevR[6];
1391 pri6 = prevR[8];
1392 pri7 = prevR[9];
1393 pri8 = prevR[10];