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Lines Matching full:renderstate

26 #include "renderstate/RenderState.h"
40 Layer::Layer(Type layerType, RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight)
43 , renderState(renderState)
52 renderState.registerLayer(this);
56 renderState.unregisterLayer(this);
60 renderState.requireGLContext();
83 renderer.reset(new LayerRenderer(renderState, this));
149 GLuint previousFbo = renderState.getFramebuffer();
150 renderState.bindFramebuffer(fbo);
152 renderState.bindFramebuffer(previousFbo);
159 if (flush) LayerRenderer::flushLayer(renderState, this);
297 renderState.postDecStrong(this);