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Lines Matching refs:ambientShadowAlpha

98 void OpenGLRenderer::initLight(float lightRadius, uint8_t ambientShadowAlpha,
101 mAmbientShadowAlpha = ambientShadowAlpha;
2514 float ambientShadowAlpha = mAmbientShadowAlpha;
2516 ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
2518 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
2519 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);